This resulted in the background being changed on the radiation hazard sign. Blue was typically used on information signs and the color tended to fade with weathering. However, a blue background for other signs started to be used extensively. 2225) was chosen because it was expensive and less likely to be used on other signs. The shade of magenta used (Martin Senour Roman Violet No. At the time, it was rendered as magenta, and was set on a blue background. It first appeared in 1946 at the University of California, Berkeley Radiation Laboratory. Session Speaker: Frédéric Giraud (Ubisoft Paris)īe sure to follow Ubisoft News for all GDC updates.The international radiation symbol is a trefoil around a small central circle representing radiation from an atom. LAYERED BATTLES: GENERATING MULTIPLE QUALITATIVE TACTICAL BATTLES FOR 'MARIO + RABBIDS: SPARKS OF HOPE' Session Speaker: Arnaud Fayolle (Positive Play) Session Speaker: Andy Schmoll (Ubisoft Toronto)ĬLIMATE GAMES: THE DEVELOPER'S FIELD GUIDE Session Speaker: Session Speaker: Thomas Fontaine (Ubisoft Paris), Francesca Scelfo (Ubisoft Paris)įriday, March 24 | 11:30 AM - 12:00 PM PTīREAKING DOWN BARRIERS: HOW GREAT MENTORS BECOME EVEN GREATER LEADERS HOW JUST DANCE 2023 EDITION USED UI TOOLKIT TO CREATE A MODERNIZED UI SESSION SPEAKER Thursday, March 23 | 4:00 PM - 4:30 PM PT Session Speaker: Jewell Koh (Ubisoft Singapore) Thursday, March 23 | 3:00 PM - 3:30 PM PTĪLL HANDS ON DECK: BUILDING THE SHIPS OF SKULL AND BONES Session Speaker: Andie Sulistio (Ubisoft Singapore) ![]() ![]() Session Speakers: Jean-Philippe Letendre (Ubisoft La Forge)ĪN UNCHARTED SEA: DEVELOPING THE ART DIRECTION FOR 'SKULL AND BONES' VoRACE: TOOLS FOR AUTOMATING DIALOGUE PROCESSING Thursday, March 23 | 2:00 PM - 2:30 PM PT Session Speakers: Pierre Escaich (Ubisoft Massive), Aris Bricker (Red Storm) UNLOCKING THE POWER OF NEURODIVERSITY IN GAME DEVELOPMENT Wednesday, March 22 | 5:00 PM - 6:00 PM PT Session Speaker: Eva Raggini (Ubisoft La Forge) MULTI-AGENT REINFORCEMENT LEARNING WITH 'ROLLER CHAMPIONS' Wednesday, March 22 | 3:30 PM - 4:30 PM PT Session Speakers: Kris Kirkpatrick (Ubisoft Singapore) MAKING WAVES FOR 'SKULL AND BONES': ADVANCEMENTS IN WATER TECH Session Speakers: Vladimir Katchadourian (Ubisoft Paris), Vincent Leclercq (Ubisoft Paris) Wednesday, March 22 | 2:00 PM - 3:00 PM PT Session Speaker: Iris Gardet (Ubisoft HQ - CSR) HOW XBOX, 343I, EPIC, AND UBISOFT ARE REDUCING ENERGY & EMISSIONS WHILE MAINTAINING GAMEPLAY FIDELITY Summit Speaker: Frieder Erdmann (Ubisoft Massive) Summit Speakers: Ben Swanson (Ubisoft La Forge)īUILDING A DCC AND PROJECT AGNOSTIC ANIMATION PIPELINE NATURAL LANGUAGE GENERATION FOR GAMES WRITING Summit Speakers: Brendan Hennessy (Ubisoft Toronto), Heli Kennedy (Ubisoft Toronto) Tuesday, March 21 | 9:30 AM - 10:30 AM PTĪAA-TYPICAL: CHARACTER AND STORY ARCS IN OPEN GAMEPLAY STRUCTURES Workshop Speaker: Arnaud Fayolle (Positive Play) ![]() ![]() Summit speakers: Aderyn Thompson (Ubisoft Diversity, Inclusion & Accessibility)ĬLIMATE CRISIS WORKSHOP: USE YOUR GAME DEVELOPER SUPERPOWERS TO FIGHT CLIMATE CRISIS Here's the full schedule of Ubisoft events at GDC 2023:ĪCCESSIBILITY BY DESIGN: FINDING OUR WAY ON THE PATH LESS TRAVELED This year, Ubisoft is joining in-person by taking part in 15 summits, workshops, and presentations during GDC, sharing insights and expertise on such topics as animation technology, open-world game narratives, energy-emission reduction, reinforcement learning, and more. The annual Game Developers Conference (GDC) is back at the Moscone Center in San Francisco from March 20-24.
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